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Devlog
Hailscorn: Fire From the Skies
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Devlog
Documentation + User Guide
October 14, 2023
by
Barnaby_MJ
Documentation Comparison: Concept vs Implementation For the most part the final implementation of Hailscorn emulates the design concept fairly well. However, there were a couple of places in which I f...
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UI, Sound and Polish
October 09, 2023
by
Barnaby_MJ
UI: Interface This! For this update I worked on adding a lot of additional functionality and visual flair to my UI system for the game. I made the decision to expand the in level ui to take up the who...
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Menus and Missiles
September 29, 2023
by
Barnaby_MJ
What's New? Well in this update the game has been made a little prettier with some cool background art and menus. New weapons are also a thing so you can rain a more varied hail of bullets (or missile...
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Enemies and Interactions
September 21, 2023
by
Barnaby_MJ
Enemies + Bullet = Fun In this devlog I'm going to discuss how the enemies and their interactions with the player have been implemented so far. Enemies: For each enemy in the game (including the destr...
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Basic Level Design
September 11, 2023
by
Barnaby_MJ
Level Design - Who Needs It? Turns out everyone actually. The level design concept for this game was to have the whole level mapped out in the scene along a long strip which the camera tracks along ov...
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Player Movement and Controller Support
September 08, 2023
by
Barnaby_MJ
First Flight This release is the first of a series while Hailscorn is in development and focuses primarily on the method used to implement player movement in the game using some placeholder assets and...
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Game Concept Documentation
August 27, 2023
by
Barnaby_MJ
#Concept
Hailscorn: Fire from the Skies Concept Statement: In ‘Hailscorn: Fire from the Skies’ become the pilot of an advanced warfighting aircraft and face off against waves of enemy forces invading your...
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